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Goldsmith  C

Historical background

Jewelers held great positions of status within Medieval communities and towns. As foreign wars took troops into exotic lands they often returned with precious stones and minerals. Not knowing the value of them, it was up to the Jeweler to determine their worth.
Diamonds, emeralds, rubies and sapphires were the most common stones found during the Medieval Ages. Gold, silver and bronze were also held in high regard. The Jeweler not only held the knowledge of assessing values on these items but he was also skilled in setting the stones into rings, pendants, medallions, bracelets and amulets. The Jeweler also knew how to set the items into sword hilts and other placements that exhibited the status and wealth of their holders.
Jewelers were respected but there were many who knew the advantages of being less than honest. Stones with minimum value such as quartz, zarconia and even fools gold were not easily distinguished by the untrained eye of the public. Therefore it was common for a Jeweler to accept a valuable diamond with the promise of setting it into a ring or pendant for its owner. Simply, he would polish a quartz or zarconia of similar size and dupe the owner by giving him the worthless item. The Jeweler could then sell the original and more valuable stone and reap a quick and high profit.

How does it work?

Put metal bars and gems in the workbench and close it. Choose a relevant option of the convo to process them into jewellery if your standard roll is a success. The material and quality of the weapons is based on the metal and your roll. The recipes on the convo tell you which metals you can use.


 • Brass Jewelry
 • Copper Jewelry
 • Gold Jewelry
 • Platinum Jewelry
 • Silver Jewelry


G Gatherer: You gather natural resources such as ore and wood.

C Converter: You convert none resource into the other, for example ore into metal.

F Farmer: You plant crops or breed animals from which to harvest resources.

H Hunter: You locate creatures or areas and interact with them.

A Academic: You can generate knowledge by examining objects.

S Service: You can boost abilities by attending a character.

T Trader: You can buy, sell, and store resources.

U Unique: See description.