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Tailor  C

Historical background

A medieval tailor, by what examples we can find in literature and artwork, would draft an item for a customer freehand on the cloth, or perhaps rely on a series of master templates. Modern pattern sizes, in any notation, were an unknown concept in so far as we can tell.

From this remote vantage point, take a look at the complexity of snugly fitting the garment to the human body (anywhere on the body!), and you can begin to appreciate the difficulty in attempting broad innovations in style. A tailor who attempted a radical change in pattern would have to teach himself by rote how to recreate that new pattern, or possibly recreate his entire stock of master templates. This was not an age when people could afford to scrap or replace yards of specially cut cloth on a whim. Seemingly every time the medievals were faced with the decision of spending more labor or more material, they opted for the labor-intensive solutions: clearly, labor was cheaper than material.

How does it work?

Put bolts of cloth in the Tailor's Workbench and close it. Choose option 1 of the convo to process it into clothing or Gem Pouches if your standard roll is a success.

You can make a few versions of each type of clothing (dresses, suits, etc). They will come in one colour and can be used for further customisation.

About Gem Pouches
You can store up to 999999 gems of the same type in this pouch. Mind that this does not work with Job System generated gems, only the standard type you find in loot.

Use the pouch on a (stack) of gems to store them. You can also use the gem pouch on a container and you'll store all the suitable gems in it in one go.

Use the pouch on yourself to recreate gems.

This description will be replaced by the number of gems stored in the pouch. The pouch will get the name of the type of gems stored when you use it for the first time.

Produces

 • Cotton Clothing
 • Rothe Woolen Clothing
 • Silk Clothing
 • Spider Silk Clothing
 • Woolen Clothing

Legend

G Gatherer: You gather natural resources such as ore and wood.

C Converter: You convert none resource into the other, for example ore into metal.

F Farmer: You plant crops or breed animals from which to harvest resources.

H Hunter: You locate creatures or areas and interact with them.

A Academic: You can generate knowledge by examining objects.

S Service: You can boost abilities by attending a character.

T Trader: You can buy, sell, and store resources.

U Unique: See description.