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Outlaw  H

Historical background

To be declared an outlaw was to suffer a form of civil or social[5] death. The outlaw was debarred from all civilized society. No one was allowed to give him food, shelter, or any other sort of support — to do so was to commit the crime of aiding and abetting, and to be in danger of the ban oneself.

An outlaw might be killed with impunity; and it was not only lawful but meritorious to kill a thief flying from justice — to do so was not murder. A man who slew a thief was expected to declare the fact without delay, otherwise the dead man’s kindred might clear his name by their oath and require the slayer to pay compensation as for a true man. Because the outlaw has defied civil society, that society was quit of any obligations to the outlaw —outlaws had no civil rights, could not sue in any court on any cause of action, though they were themselves personally liable.

The colloquial sense of an outlaw as bandit or brigand is the subject of a colourful monograph by Eric Hobsbawm:

"The point about social bandits is that they are peasant outlaws whom the lord and state regard as criminals, but who remain within peasant society, and are considered by their people as heroes, as champions, avengers, fighters for justice, perhaps even leaders of liberation, and in any case as men to be admired, helped and supported. This relation between the ordinary peasant and the rebel, outlaw and robber is what makes social banditry interesting and significant."

How does it work?

You go to your Instructor and ask for a task. You can only have one active task at any moment. If you are free to take a task the Instructor gives you an area name and a target. Go to that area, locate your target, and attack him. The usual combat routines will be replaced by a standard roll. On success you kill the target, bonus gives you a gold drop. On failure the target escapes.


G Gatherer: You gather natural resources such as ore and wood.

C Converter: You convert none resource into the other, for example ore into metal.

F Farmer: You plant crops or breed animals from which to harvest resources.

H Hunter: You locate creatures or areas and interact with them.

A Academic: You can generate knowledge by examining objects.

S Service: You can boost abilities by attending a character.

T Trader: You can buy, sell, and store resources.

U Unique: See description.